There’s QWERTZ & QWERTY keyboards so sometimes the “Y” and “Z” are switched compared what you might be used to. My suggestion (other than having rebindable keys, because AZERTY is also a thing) would be to use “J” and “K” as default keys instead. Or “N” and “J”. …Or “Q” and “E” together with WASD instead of the arrow keys so it can be played one-handed! x) (Why didn’t I think of that one first… ;) )
Also got the xinput1_4.dll issue, this is due to the game being compiled for Win10, though I'm running on Win7.
Unfortunately, I don't know quite enough about your engine, but if you would like to support Win7, you'll need to find a way to use XInput 1.3, which should still work with Win10 as well.
← Return to game
Comments
Log in with itch.io to leave a comment.
There’s QWERTZ & QWERTY keyboards so sometimes the “Y” and “Z” are switched compared what you might be used to. My suggestion (other than having rebindable keys, because AZERTY is also a thing) would be to use “J” and “K” as default keys instead. Or “N” and “J”. …Or “Q” and “E” together with WASD instead of the arrow keys so it can be played one-handed! x) (Why didn’t I think of that one first… ;) )
Needless to say, this is the first step on a long journey. That said, keybinding is definitely on the shortlist of features to add next.
Sadly, the windows version tells me it’s missing “XINPUT_4.dll”. The windows version also has a “__MACOSX” folder. Maybe those things are connected.
Thanks for pointing this out, we will look into this issue. The zip file was compressed on the Mac I use to develop, so that might explain the folder.
Also got the xinput1_4.dll issue, this is due to the game being compiled for Win10, though I'm running on Win7.
Unfortunately, I don't know quite enough about your engine, but if you would like to support Win7, you'll need to find a way to use XInput 1.3, which should still work with Win10 as well.